FEZLEDGER IS ONLINE: THE CODEX RULED AND FILED — ONE MONOSPACE INK, DOTTED LEADERS, FIVE REGISTERS, NO ERASURES. ENABLE VIA SETTINGS OR COMMAND PALETTE.

Enable Ledger
[← ALL TECHNIQUES]

MOVIE / SPEED RAMPING

ONE TECHNIQUE

TRUST ME BROTM

09SPEED RAMPING

Speed changed inside the shot, so a moment can be inspected without stopping the scene

WHAT IT IS

Altering frame rate within a single shot: accelerating into an action, dropping into slow motion at the moment of impact, then returning to speed. Straight slow motion is a century old, but ramping is a digital-era habit, because variable frame rates and optical flow made the transition smooth enough to use casually. It converts an action beat into a held pose, which is why it belongs so naturally to films adapted from a medium of held poses.

WHO REACHES FOR IT

Zack Snyder is the defining practitioner, carrying the technique through Watchmen, Man of Steel, Batman v Superman and Zack Snyder's Justice League until it became a signature and then a punchline. Matthew Vaughn uses it for comic emphasis in the Kingsman films. Robert Rodriguez ramps in Sin City to hold a frame that matches a drawn panel exactly.

TRIVIA

The comic-book connection is not decorative. A comics page gives a reader unlimited time on a single image and film normally cannot. Ramping is the closest cinema gets to letting an audience linger on a splash panel without cutting away from the action around it, which is why the technique arrived with comic adaptations and stayed with them.

WHAT IT DOES TO YOU

It tells you what to care about, forcefully. The slow section is the film underlining a sentence, and the effect is genuinely physical because your eye is given time it did not expect. Used constantly it inverts: if everything is underlined then nothing is, and the action becomes a series of poses with no connective tissue between them.

HOW IT IS DONE

High-speed capture, because slow motion has to be shot at a higher frame rate or it judders. A camera capable of 120 frames or more, enough light to expose at a very short shutter, and a plan. Ramping cannot be faked convincingly from twenty-four frames, though optical-flow interpolation in post is used constantly and is usually visible around fast-moving edges.

WHAT IT COSTS

Light is the cost. Shooting at 120 frames means roughly two and a half stops less exposure, so the technique inflates the lighting package on every setup where it might be used. It also makes performance strange, since actors play the beat at normal speed knowing it will be stretched, and stunt timing has to be adjusted to compensate.

SEEN IN

  • Watchmenthe opening, every beat held
  • Zack Snyders Justice Leagueramping as the film's pulse
  • Man of Steelflight built out of speed changes
  • Batman v Superman - Dawn of Justicethe warehouse, ramped throughout
  • Sin Cityframes held to match the panel
  • Kingsman The Secret Servicethe church, ramped and un-ramped
  • Mortal Kombat Legends Scorpions Revengethe animated version of the same move
  • Upgradespeed shifting as the implant takes over
  • Wonder WomanNo Mans Land, ramped at every impact
  • Injusticethe animated version of the same grammar
  • Justice League Crisis on Two Earthsimpact held, then released
  • Bladethe fight slowed to read the choreography
  • Spider-Man No Way Homeimpact held across three films
  • Spider-Man Homecomingthe ferry, ramped at the tear